Lake Spottabigfoot

Did you just see that?


Locals living near the lake often tell stories about sightings of a mysterious creature. Join Zeke the bumbling hunter and recent retirees Bill and Maude on their dream RV vacation where they will cross paths with the legendary Chupacabra.

Character sketches for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

CHARACTER SKETCHES

Vinyl toy concept for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

VINYL TOY CONCEPT

This triangle headed Bigfoot (above left) materialized from my initial sketches, which then for some reason got me thinking about designing the characters to feel like vinyl toys (above right)

Character lineup for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

CHARACTER LINEUP

I quickly dropped the vinyl toy idea because I felt our target market for this game would probably not get it. I then settled on designs which felt like they could live in the world already established for our other games at Playstudios.

First puppet concepts for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

PUPPET CONCEPT

Even though I dropped the vinyl toy direction, I still liked the idea of designing/ painting something that would feel like it could exist in the real world. It then dawned on me, vinyl toys may not be something our market is necessarily familiar with, but puppets are. At this point, the direction of the game was finalized in my mind.

Zeke Photoshop painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

ZEKE

Maude Photoshop painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

MAUDE

Bill Photoshop painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

BILL

Bigfoot Photoshop painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

BIGFOOT

Puppet stage painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

PUPPET STAGE

While I'm designing a game, I like to think of how it would appear beyond it's game format. By visualizing something such as this fake puppet stage setting for Lake SpottaBigfoot, I feel more confident that my further asset development (like the game logo, props or any other peripheral elements such as the necessary graphic designs) will have a visual consistency.

Background concept painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

BACKGROUND CONCEPT

This was actually the very first image I created for this game. It was created long before there were any characters even thought of. My idea was to create a design that could work with 2D animation, so I kept the imagery flat and graphic.

Background concept painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

BACKGROUND CONCEPT

The addition of a road in this concept got me thinking about a possible playable feature that I could add to the game. What if I added some sort of vehicle for a driving function?

Winnebago concept drawing for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

WINNEBAGO CONCEPT

From that previous environment concept, I decided the vehicle I wanted to use would be an RV. This design brought me back to the vacationing tourists from my initial sketch and now gave them a reason to be in the game. The tourists however now became paranormal researchers and were going to be named after my in-laws, but for some reason looked nothing like them :).

RV variations for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

WINNEBAGO/ RV CONCEPT variations

I explored some variations of the RV until I decided on the final direction.

Background variations for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

BACKGROUND variations

I also explored more background styles.

Final background painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

FINAL BACKGROUND

This is the final background that I decided to go with. I envisioned the elements in the scene to feel like flat stage set props. The intention was to create a direct contrast from the dimensionally painted puppet characters.

RV model sheet for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

RV MODEL SHEET

Because I wanted to push the idea of tangible objects contrasting against a flat environment, I had to visualize the RV in dimensional form as well. While doing this, the big feature of the game came about. I thought it would be interesting to create a slot game that felt like Monopoly or the Game of Life. The RV would look great as a game token moving around the board. I drew and painted this model sheet for an in-house modeler to build because the RV was going to be animated in-game. It would be very hard to do this with a 2D asset. I also wanted the shape language to have a strong asymmetry to it (which is harder to reproduce as a 3D model) so I provided as much detail as I could with my control drawing.

3D RV model for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

3D RV MODEL RENDER

The model was built and textured by Jose Fuentes.

Main playfield painting for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

MAIN PLAYFIELD with RV TOKEN

The way I decided to incorporate the RV was to make it travel around a map of Lake SpottaBigfoot, which became a sort of board game like the Game of Life. At each red dot node, the player would be awarded a winning outcome in their game play.

In-game symbol set designs for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

SYMBOL SET

I used a cardboard cutout approach to make things like the symbol frames feel more playful and to also push the puppet theater theme.

Signage designs for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

MARKETING SIGNAGE

These are resource assets created for marketing graphics. The market team could use these signs as a way to display any marketing copy or promo material for the game.

Playable game screens for the Lake SpottaBigfoot game created by Bob MacNeil for myVEGAS.

GAME SCREENS

 

GAME PLAY

CREDITS:

Creative Director/ Lead Artist/ Concept Designer: Bob MacNeil

3D Modeler: Jose Fuentes

Lead FX Artist: Greg Beckman

FX TD: Matt Christopherson

Senior Production Artist: Shirley Zhou

Music and Sound: Stuart Dubey

Lead Proposition Designer: Kevin Taylor

Producer: Adrian Ochoa

Contact

bobby[at]taminglight.com

somewhere in the music capital of Texas Keepin' it Weird